

My work
Role: Game Designer
Work: Champion skills design
Reworked a champion kit for a 5v5 limited-time mode variant of the core gameplay experience. From early idea pitch to final implementation and locked in.

Design Goal
Increase overall match competitiveness and engagement frequency
Create stronger gameplay emergent moments through ability synergy
Provide greater mechanical depth for high-skill players
Accelerate combat pacing to better fit the mode’s intensity
Champion Rework – Design to Implementation
Champion Rework – Ezreal

Modified Q by increasing its hitbox width and adding a parallel projectile to enhance reliability and area coverage in high-tempo engagements.

Modified W to penetrate multiple targets and deal large-area explosive damage.

Shortened E’s cooldown to enable double-dash potential, enhancing outplay opportunities and mechanical skill expression.

Modified R to split into three projectiles with a wide spread angle.
Additional Champion Reworks
Yasuo


Malphite


Skill Flow Implementation in Unity
Implement skill behavior and trigger logic a node-based combat workflow system within Unity.
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Clean separation of hit vs block behavior
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Conditional damage validation
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Modular VFX and audio triggering
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Extensible structure for further skill variation

