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My work

Role: Game Designer

Work: Champion skills design

Reworked a champion kit for a 5v5 limited-time mode variant of the core gameplay experience. From early idea pitch to final implementation and locked in.

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Design Goal

Increase overall match competitiveness and engagement frequency

Create stronger gameplay emergent moments through ability synergy

Provide greater mechanical depth for high-skill players

Accelerate combat pacing to better fit the mode’s intensity

Champion Rework – Design to Implementation

Champion Rework – Ezreal

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Modified Q by increasing its hitbox width and adding a parallel projectile to enhance reliability and area coverage in high-tempo engagements.

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Modified W to penetrate multiple targets and deal large-area explosive damage.

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Shortened E’s cooldown to enable double-dash potential, enhancing outplay opportunities and mechanical skill expression.

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Modified R to split into three projectiles with a wide spread angle.

Additional Champion Reworks

Yasuo

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Malphite

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Skill Flow Implementation in Unity

Implement skill behavior and trigger logic a node-based combat workflow system within Unity.

  • Clean separation of hit vs block behavior

  • Conditional damage validation

  • Modular VFX and audio triggering

  • Extensible structure for further skill variation

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